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Smash Loot & Roll is a live play Dungeons and Dragons game between friends near and far. Follow the adventures of Adrok, a hobgoblin artificer; Bowdin, a dwarven cleric of Bahamut; and Chip a scholastic monk. The three just happen to be traveling the same southern road to WaterDeep to enjoy the Mid-Summer Festival. While on the road, the trio band together and save the infamous author Volothamp Geddarm from being a road side snack for a young basilisk. Their chance meeting with Volo has set the trio on a path of adventure in and around the city of splendor; WaterDeep.
Episodes

Tuesday Dec 22, 2020
Kyle, the dog
Tuesday Dec 22, 2020
Tuesday Dec 22, 2020
Adrok, Bowdin and Chip leave out from the Roadhouse and return to Harbro's farm to secure more casks of the Special Mid-Summer/ShieldMeet Rye whisky blend before searching out other farms located on the macabre map. Their search leads them to a farm run by Emerald Hallowgrove. While her farm is on the map, she does not appear to have a problem with the undead. She does admit to encountering a small group of skeletons near the edge of her farm, but thinks little of it being so close to the Tanglebriar forest. When the group shows her the poison vials discovered on the scarecrow, she is concerned enough to ask the trio to carry a missive for her to her friends in WaterDeep. The group agrees and heads out to the South Gate of WaterDeep. Emerald does provide the names of two of Harbro's daughters living in the city.
Upon entering the city, the trio is stopped by a Sergeant of the guard with a message from Lady Penelope reminding them to collect their reward for protecting the citizens of WaterDeep by slaying the troll and discovering the strange events with the other farms. The sergeant is helpful and provides direction to Erik Melendez shop, A Stitch in Tyme, not far from the South Gate.
The trio make their next stop at the shop hoping to find some answers for Virren. At the shop, the group meets the three seamstresses who work for Erik, but have not seen him in a couple of days. Unable to convince Erik's employees of the danger he maybe in the group departs and searches out the Enclave to deliver Emerald's missive.
The Enclave turns out to be a large park on the border of the South Ward and Trade Ward where like minded individuals gather for the good of the natural order. Two representatives of the Enclave accept the message and thank the trio for bring this to their attention.
With that, Adrok, Bowdin and Chip need to decide their next move in WaterDeep.
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